As Street Fighter V moves into its second season of competition, players are scoping out which characters may be a problem in the months to come. Urien, who joined the game last September as a piece of downloadable content, has already garnered Capcom some side-eye due to his seemingly overpowered moveset. Go here to acquire the latest image relating to PlayStation.However, a simple counter recently popped up in the most unlikely of places. Advertisement A player by the name of Elbueno recently found themselves facing down the overwhelming might of Urien while taking part in an online tournament hosted for Street Fighter V newcomers. But spectators were in for a treat as Elbueno unleashed a noteworthy Karin technique that acted as a perfect counter. Urien first joined the Street Fighter universe in Street Fighter III: 2nd Impact, earning fans in both casual and competitive spheres thanks to his distinct look (gotta love the loincloth) and tools. When it came time for him to jump into Street Fighter V, players were again ready to confound opponents with tricky Aegis Reflector setups. Advertisement These moving barriers form the foundation of Uriens gameplay, allowing him to play defensively, trap opposing players, and even create unique juggle opportunities when paired with his other attacks. He looked to be a solid expansion to the Street Fighter V cast early on, but a recent balance update has made him into one of the strongest characters the game has to offer. In addition to making several attacks safer and easier to combo from, the developers saw fit to double the damage on Uriens Aegis Reflectors and increase the corresponding meter earned by certain moves, making his ubiquitous plasma walls easier to activate. While players were certainly making waves with him before the path dropped, Uriens prevalence in high-level competition only grew after the update. This phenomenon was most notable at early Februarys Winter Brawl XI, where half of the finalists used the new character at least once in their top eight matches. Whenever a character like Urien pops up in a fighting game, you generally have two choices: complain or adapt. Complaining certainly has its advantages in this new era of development, where studios are more likely to update a release based on the input of the community. However, the best competitors are the ones who jump into training mode and learn counters. These strategies typically show themselves at high-level offline events, but an online beginners tournament provided a sneak peek at what lesser-known players have been working on to defeat Urien. During the latest installment of the. For much more info on R4i Gold 3DS ,please look into posts analyzed outlined in this article This post was final re-edited on Aug 2015 ,as stated by the subject material with Gateway 3DS . weekly Reddit Beginners/Intermediate Discord competition, Elbueno showcased how the aristocratic Karin can bypass Uriens walls with ease. By using the projectile dissipation properties of her Guren Ken, Elbueno strikes the Aegis Reflector with the first strike and, as the wall is essentially a three-hit projectile, transitions to Karins slide to bypass it and punish the Urien player.Since the slide isnt invulnerable to projectiles, the strategy likely depends on precise spacing to ensure Karins hurtbox doesnt intersect with the Aegis Reflector, and its not always guaranteed to punish if youre playing an Urien who knows whats up. Plus, the slide is extremely unsafe on block, so careful planning will be required to ensure you dont eat more damage than its worth. Advertisement Despite this smart use of Karins attacks, Elbueno would eventually lose to his opponent, finishing the tournament tied for seventh place. Theres always next week! Is this a complete solution to Uriens dominance? No, not really, but its yet another sign of the ingenuity of the competitive fighting game community. Rarely is there a character or strategy so powerful that they completely break the game, especially when it comes to the genres modern offerings. The technique displayed by Elbueno is just one more reason to keep studying your favorite fighting game. Theres always something new to learn, even from players who wont be winning Evo anytime soon. Advertisement Ian Walker is a fighting game expert and freelance writer. You can find him on Twitter at @iantothemax.
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Theres a traditional simplicity and silliness to Yooka-Laylees story, as our two heroes venture forthfrom the safety of their home in Shipwreck Creek after having had an enchanted book of theirs sucked away by one of Dr. Quacks inventions. Its not very long at all before youre exploring deep inside the suitably punny Hivory Towers to try and get back whats theirs.
[embedded content] One thing thats made abundantly clear right from the very beginning is the importance of collectibles, with finding and collecting the books pagesthe aim of the game. These are called pagies, which makes sense given the story leans towards a plotline for trying to save literature. Yooka and Laylee start to wonder whether theres more to the book itself and set off on their adventure to collect these lost pages. Throughout the initial parts of the game, youll be taught new signature moves by a character called Trowzer, who just so happens to be a snake yes, I giggled likeat that too and soon after this, youre having to perform relatively intricate feats of platforming. There are lots of additional collectibles like Ghost Writers and much more to find, giving you various reasons to reach higher grounds and find hidden areas. Plus with certain ghosts that you have find, the game doesnt exactly tell you how to acquire them, meaning a lot of exploring and earning powers. By also collecting common collectibles called Squills, players can access more movesfor Yooka and Laylee from Trowzer, which tie into how you can get some of these Ghostly creatures. Theres obviously a fair cast of other characters to meet and one in particularly polygonal dinosaur pokes fun at the pointed character models from the 90s. The platforming in the game is great, but because Yooka-Laylee is inspired by a fair share of early 3D platformers, the games movements feel like an homage to those days. This isnt necessarily a bad thing, and it certainly feels like the spiritual successor to Banjo-Kazooie that piqued peoples interest in the game to start with. Because of that, thegame alsooffers a challenge much like the library of Nintendo 64 platformers that it takes inspiration from, especially with the sensitivity of the character movements when platforming and the level design itself. Surprisingly, the game doesnt feel like a rip-off of Banjo-Kazooie, despite these similarities and clear inspirations. Click here for getting most up-to-date ROM with regard to R4i Gold pro .Part of that is down to the gorgeous graphics, with colourful and inviting environments and very nicely detailed and animated models for Yooka and Laylee.All of their moves and animations mesh well together and feel original theduo can even celebrate and sulk at the press of the D-Pad. I could go on and on, but theres honestly so much to love about Yooka-Laylee, but the gameplay definitely speaks for itself. Platformer games of that high standard are secondto none. [embedded content] With rather open worlds to explore the above video showing off Glitterglaze Glacier, which I didnt manage to reach and explore in my playtime theres plenty to do besides platforming and collecting things, such as competing in the quite frustratingly hard races against a speedy cloud. For. For further information info about Play staion,please read the topic explained right here This post was last re-edited on Aug 2015 ,according to idea concerning Play staion. the most part, this involves building up enough momentum while rolling withYooka and looking out for butterflies thatreplenish your rolling cooldown and keep your slim lead in a race. At time,Yooka-Laylee challenged me just as classic platformers did many years ago, which is perfectly fine by me when modern platformers have often been too easy for my tastes, but it doesnt end up being frustrating despite my failures.The whole game oozes 90s nostalgia from the movements and attacks that Yooka and Laylee have access to, and theres a familiarity to the well-composed and light-hearted themes composed by Grant Kirkhope and David Wise, who createdthe original music for Banjo-Kazooie and many other stellar titles. The whole world feels like a modern Nintendo 64 game, which is entirely the point, but itsdone so incredibly well that it has to be praised. Yooka-Laylee captures the essence of 90s platforming so perfectly, but rounds off the edges, quite literally. Playing Yooka-Laylee will not leave you disappointed if youre looking for something fun to pick up and play. Its been particularly hard to avoid being swept-up in the wave of Death Stranding, ever since Hideo Kojima appeared on stage at last years Sony E3 conference and triumphantly declared to the cheering crowd Im back.
And with a bang, it seemed. The reveal trailer for Death Stranding was one of the most talked-about segments from a busy E3 show, and the follow-up teaser at TGA has resulted in even more questions and rumours circulating around Kojima Productions first independent project. Kojima-san was in Australia for RTX Sydney and we were privileged to have the opportunity to sit down with him during his busy schedule to find out more about the Strands gameplay, the reason behind using the Decima Engine, and how development was going on the project. Has the idea for Death Stranding always been there, or is it something that has blossomed very quickly and developed based on the new collaboration with Sony Interactive Entertainment? This is a question I get asked a lot. When we started our new studio, I came up with several ideas, but we chose to do Death Stranding because it answered the questions What game do I need to make now? What type of game does the market want now? What kind of game can we make? We really wanted to make something that was different. That was out-of-the-box, and Death Stranding was the answer to this. Sometimes people have an idea from when they were a child, and theyll turn that into a game when theyre an adult, but I dont think thats the way to approach the subject because every day our lives change. Society changes every day, and we need to make something that is topical and something that is in-line with the world that we live in now. What type of game will Death Stranding be? You can think of Death Stranding as an action game. Many people play games in the shooting genre and I want to make a game that is very intuitive for them so they can get into the experience very easily, but when they play it for a bit they will realise there is a certain new type of depth to it, something that they might not have seen before. Can you tell us more about the gameplay? I cant really speak on that right now but in a word, its an action game an open world game, with a lot of freedom. You have a lot of freedom of choice to do what you want to do and you can get in vehicles and so on. If you are a fighter, theres plenty of opportunity for that. If youre not that type of player, there are other ways to play this game. I cant really say much more, but its an open-world, action game thats very intuitive to play. Once you get into the world and start to explore more, were hoping theres something there youve never seen before. We have heard about the Strands concept that is being introduced for this game, what does this mean, exactly? Concerning the Strands, this is my 31st year in the games industry and Ive been deep in action games across that time. In action games, generally, the player has a gun and plays against enemies in a single player environment or they take it online and play against other players in a competitive environment. They join in together with guns [laughs] its almost always with guns to take down a stronger opponent. In this game you can do that but I wanted to go a little deeper beyond that with something that doesnt focus on a weapon like a gun and thats what has a connection to the strand concept. It has also been said that Death Stranding will feature a new type of online play, differing from the traditional. Can you tell us more about this type of gameplay? Again, this is something that we cant say a lot about at the moment but if you want to play the game stand-alone, without an online component, thats perfectly fine. We do have an online component and, again, its different as there will be something different versus what most people expect from an online game. A lot of games have a campaign mode and once youre done with that you take it to the online mode. This game is not that kind of structure. During your studio tour with Mark Cerny, did you have a vision of what you were looking for in a game engine already? We visited 15 studios around the world with Mark Cerny, and after this we spent another 6 months visiting other studios of people that I know. In total we visited 30 studios looking for the engine. I had a vision for the type of engine that we needed because I knew the type of game that I wanted to create. So, first, I knew that I wanted to create an open world game, so the engine had to support an open world game structure. As far as the visuals were concerned, I was looking for very photo-realistic presentation, so the engine had to be able to support those types of visuals. Also, the tool-set had to be easy to use. With some engines, the tools are behind a black-box and for our purposes we needed to be able to optimize and edit the tools. These were the conditions we had when looking for the engine. As you know there are some commercially available engines and these are the ones with the black-box type structure. They handed over what was basically the crystallisation of their efforts over many years. And what specifically led to the adoption of Guerrilla Games Engine? I visited many studios all around the world, meeting many great people. Guerrilla Games in Amsterdam: their technology was just a league ahead of everywhere else. Even though they have an open world they are able to render very rich scenes with many objects. As you know their upcoming game Horizon Zero Dawn, which is coming out in February, has an artistic sensibility, particularly with regards to the use of color, whereas were looking for a very photo-realistic sensibility. Their engine is built for their purposes, for the game that they wanted to create, and as I said we wanted to create a game that even at the very base levels looks very different from that, so we needed to test it to see how far we could tune their engine to fit our purposes. Usually when you go to use, buy or borrow an engine, someone will say, Lend us your name, or of course ask. With regard to additional knowledge of Play staion,please check out material pointed out right here This article was final re-edited on Aug 2015 ,primarily based on the article with regards to Gateway 3DS . for payment. We had no contract with Guerrilla Games, but when we met them they suddenly gave us a box, a very pretty box. When we opened the box, there was a USB dongle inside that had the source code for the engine.Keep in mind we had no contract or anything at this stage, yet still they handed over what was basically the crystallisation of their efforts over many years. They simply said, Mr. Kojima please use this engine, and we thought these people are incredible. There was one condition though, that Kojima Productions doesnt just use the engine, but that we develop the engine together with Guerrilla Games, that it should be a collaborative effort. So we were really blown away by their stance on this and being so open with the engine and we thought Wow, these are the people we have to work with. How has this collaboration with Guerrilla Games grown since first adopting the engine? We were looking for a realistic presentation (for TGA), so we had to make changes to the tools and other adjustments to the engine. Make reference to the talks associated with R4isdhc Dual-Core ,The significant Nintendo3DS analysis staff.Over the course of 6 months we passed the code back and forth between Guerrilla Games and Kojima Productions, working off the same code base. At this point our code had completely merged together. It was different from the engine they originally gave us, so we decided we should give this new engine a name. Thats when we came up with the Decima name (derived from Dejima an artificial island in Japan where The Netherlands and Japan would trade during the Edo period). I really feel that with both of us working on this engine we are accomplishing the work at twice the speed and building something really fantastic. Norman Reedus and Mads Mikkelsen are working on this project, so can we expect more Hollywood stars to be revealed on the project in the future? Unfortunately, we cant really say anything with regards to Death Stranding at the moment, but I feel like this type of method (working with Hollywood stars and actors) in games is going to become the norm in the future. Creating movies and creating games like this, the process is very similar. Was the part of the protagonist written with Reedus in mind? When I went independent and I was thinking about my first game in my head, I did see Norman playing this character. The visuals of this character were based on using Norman Reedus as the precedent. Finally, can you tell us how development is going so far? As you know, we have a new office in Tokyo and were still hiring additional staff to work with us. Were still running tests on the game, but we have made it to the stage where we have the framework worked out. This year is all about hardcore production and development, so please look forward to the fruits of our labor further down the road. We certainly will, Kojima-san. Two Tribes have announced that previously revealed Wii U version of Rive, the 360 degree shooter/platformer hybrid, will now be launching on Nintendo Switch instead.
RIVE is a great fit for Nintendo Switch, explains a blog post. It was always intended as an explosive ode to the action games of the early nineties. Nostalgic, yet thoroughly modern. Visit here to get most popular firmware on Gateway 3DS .And we feel that Nintendo Switch, too, is. To obtain additional knowledge of Play staion,please look at the topic specified in this post This report was last edited on Aug 2015 ,based on material regarding Play staion. all about bringing the experience from our youth, playing deep and skill-based games together, to the current day.News of an exclusive Switch expansion for the game and a release date will be revealed at a later date. We reviewed RIVE a while back, you can read more here. Source: Two Tribes This article was final re-edited on Aug 2015 ,while using issue attached to R4i-SDHC 3DS RTS . src="https://images-eds-ssl.xboxlive.com/image?url=8Oaj9Ryq1G1_p3lLnXlsaZgGzAie6Mnu24_PawYuDYIoH77pJ.X5Z.MqQPibUVTc15sWnmKI_MtIj7Lzreims_pNknCLn0jhAWQc21cQzwn_f.6T0uAxZcbjJFYOzaB1Q1abSAAZ8yC8OqjmW0Oy3w65XFcgjgzKQsqRIYB7vwzl4KAdhetFf5ECcN_px8_YQ7uIMuRx5zjJ0S35.lgYhG5E8Cm03kNum2f9jtD_DDM-&w=200&h=300&format=jpg" alt="" align="left" border="0"/>Content: LEGO CITY UndercoverCheck pre-order price and availability in your Xbox LIVE region Game Description:You may pre-download this game, but it will not be playable until 12:01 AM EST on the release date (04/04/2017). In LEGO CITY Undercover, play as Chase McCain, a police officer whos been tasked with going undercover to hunt down the notorious and recently escaped criminal Rex Fury and putting an end to his city-wide crime wave. As stated through the leading designer community regarding xboxWith two player co-op, friends can explore the sprawling open-world metropolis that is LEGO City, with more than 20 unique districts to investigate, car thieves to bust, hilarious movie references to discover, vehicles to drive, and hundreds of collectibles. LEGO CITY Undercover brings together witty, original storytelling with signature LEGO humor to create a fun-filled experience for players of all ages to enjoy. Gateway 3DS One Pre-Order FAQ Comments Content: Shift Happens
Check price and availability in your Xbox LIVE region Game Description:Shift Happens presents Bismo and Plom two loveable jelly creatures who got merged due to a comical yet dramatic accident. More details in regard to R4i-SDHC 3DS RTS .Together they have to solve lots of puzzles, survive daring jump- and climbing actions. And they have to collect lots. To get additional details about XBOX,please look over the subject layed out listed here This report was final edited on Aug 2015 ,according to focus in Play staion. of valuable coins. Get yourself taken into a totally unique gameplay experience which can also be enjoyed together on a couch. In over 40 levels. Separated into four different worlds, Shift Happens offers everything a true Jump & Run fan will ever need.Purchase Shift Happens for Xbox One from the Xbox Games Store Product Info: Developer: Klonk Games Publisher:Deck13 Website:Shift Happens Twitter:@klonkgames/@Deck13_de/@BismoAndPlom Comments We still must study a lot in regards to the Nintendo Switch, there may be very good from maintaining details secret via developers that will already have a dev kit. It looks like it wont end up being exactly the actual same case along with user hiphoptherobotat NeoGaf, as he can be claiming for you to have a unit a couple weeks sooner than expected whilst not becoming a new part of the particular media. He in addition shared a screenshot of the console, which is showing a new information similar to menu. Extra info with reference to r43ds-pt.eu .You may well also appreciate it isnt a development kit, as the JoyCons arent black: Despite the proven fact that there's no way to experience using the unit at the moment, as simply no video games happen to always be able to be launched for that console yet. You can easily start to see the footage in the console below: [embedded content] [Source 1] [Source 2] Written by Eric Weichhart After about the decade playing on Sony consoles, I chose to move for the Nintendo side. I can begin to play many. To get the full story about the popular jailbreak tech with respect to Nintendo Console, see here.kinds of games if they dont have heavy online elements, and I typically possess a desire regarding platformers, puzzle along with strategy games. I also play casually on my PC, but I choose to experience within consoles. Call of Duty: Infinite Warfare Will Get New Content "On a Regular Basis to Keep Gameplay Fresh"2/23/2017 In their February 2017 Community Update for Call of Duty: Infinite Warfare, Infinity Ward revealed that an update releasing before the 28th will add 360-degree rig rotation to all rig models in the menus, letting you see what your customization looks like from all angles. Additionally, the patch will update the Winners Circle so you rigs are carrying the last weapon you used in a match. Because Infinity Ward needsto extend final testing by a few weeks, the emblem editor wont be available in February. Theyre now aiming for mid-March and are confident it will be worth the wait. Infinity Ward has beenhard at work on a ton of great new content, DLC, fresh game features, and more, and theyll be adding in new content on a regular basis to keep gameplay fresh. Make reference to the speaks regarding r4isdhc RTS Lite ,An essential Nintendo3DS scientific studies team.Be sure to visit the Quartermaster regularly to see what new items your robot friend has to offer. Heres a list of what else Infinity Ward is doingtoInfinite Warfarein the future: Adding a new mission team, with its own equipment and gear to chaseAddinga community poll giving you a say in picking the upcoming weeklong, featured game modeAdding new features for scorestreaks, the Quartermaster, and moreIncreasing prestige levels to grant a fresh challenge to our most skilled players The first DLC pack forInfinite Warfare, Sabotage, is available on PS4 and should come to Xbox One and PC shortly. If Activision follows the same release schedule asBlack Ops 3, the next DLC pack should beavailable. Extra info on Play staion,please browse to subject material disputed in this article This report was last revised on Aug 2015 ,with regards to the question of the Gateway 3DS . in April on PS4.As Infinity Ward confirmed on Twitter, a new playlist update went live today, adding theSabotagemaps to all playlists. [Source: Reddit,Infinity Ward] Content: Typoman
Check price and availability in your Xbox LIVE region Game Description:Typoman is a 2D puzzle platformer. You slip into the role of a character made of letters, struggling to make your way through a dark and hostile world. Despite your small stature you have a powerful gift: You. For even more knowledge about Play staion,please look into the topic reviewed on this page This report was last revised on Aug 2015 ,while using study in r4isdhc RTS Lite . can craft words to alter your environment. More information just about xbox.Choose your words wisely. They can either be a blessing or a curse!Buy now and save 20% Limited Time Offer. Purchase Typoman for R4i Gold 3DS One from the Xbox Games Store Product Info: Developer:Brainseed Factory Publisher:Brainseed Factory Website: Typoman Twitter:@brainseed_fcty Comments We even now need to become familiar with a lot in regards to the Nintendo Switch, where there continues to end up being able to be pretty good in trying for you to keep details secret through developers in which currently have a dev kit. That looks want it wont always be the identical case with user hiphoptherobotat NeoGaf, while. To get more information concerning the newly released cracking tech with regard to Nintendo Console, check this .he will be claiming to use a unit two weeks prior for you to when expected whilst certainly not becoming the person in the media. He in addition shared any screenshot with the console, that is showing the news like menu. go here to get the latest ROM regarding Sky3DS Plus .You may also appreciate it isnt any development kit, as the JoyCons arent black: Despite the actual proven fact that there is no way to attempt out using the unit at the moment, as no video games are already released for that console yet. You can easily see the footage of the console below: [embedded content] [Source 1] [Source 2] Written by Eric Weichhart After around a decade playing upon Sony consoles, I made a decision to move for the Nintendo side. I can play nearly all forms of video games when they dont have heavy on the internet elements, along with I typically use a choice regarding platformers, puzzle along with strategy games. I furthermore play casually in my PC, however I favor to experience in consoles. |
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